>>1792281These shaders are pretty exceptional, but I got a few questions...
First, the shadows only render at certain camera angles, and there's this weird polygon-like shadow that changes shape depending on the camera angle (as seen lower right). Do you know whats causing it?
Are there any anti-aliasing options in NCHL shader? My GPU seemed to be fine rendering with anti-aliasing until using NCHL.
What's controlling the background color? I've tried messing with the .x controllers but I think I've only managed to figure out the settings for the floor. The "black background" option isn't checked under "background."
Really appreciate you sharing this knowledge. Thanks again.