>>2884540I'll take that into consideration. For font sizes, I was able to change at least some of the font sizes in MMD with winecfg, Graphics > Screen resolution dpi; maybe it could affect PMXE as well.
>>2884541Is line 102 of SubCam2Subject.fx this one, '-mat._41, -mat._42, -mat._43, 1'?
I'm just looking at the bone positions in MMD, without using the shader. The pmd's <+カメラtest> bone is oddly invisible to outside parent, but it seems to track the same as the pmx's <+カメラtest> bone, to which I attached the negi as shown. When I rotate the red viewpoint octahedron, the <+カメラtest> bone rotates along with the gray camera object. The RevertMatrix morph doesn't change this.
If the rotation matrix was reversed, rotate the red viewpoint so the camera moves left would at least make <+カメラtest> rotate in the opposite direction, even if its position matches the gray camera.