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so while i was screwing around with the resizing (especifically shrinking the body) plugin in the pmx editor, and i realised that the resized model sometimes will get it's bones fucked, specifically the ones on the elbow, wrists, fingers, ankle, and knees. is it because of the weighting or the hidden bones or whatever other reason? once i started weighting a bit the model looked a bit better when i rotated it, but not as good as it looked in its normal size.. also it showed red dots, black dots, blue ones and purple dots while i was weighting, which one should i need to weight principally?
i would like to know if there's a faster way to fix it when the model has been resized, or if it is a way to prevent that shit to happen