How would I separate these from their material to make another material?
Also, here's some softbody physics info. I've tried messing around with it for a few hours to create the perfect breast physics, but so far nothing.
See this, at 0:11
https://www.youtube.com/watch?v=aotWdby87CEClusters = all contact points with the same normal.
The selector after "Aero" is to set the aerodynamics.
V_Point = Vertex normals are oriented toward velocity
V_TwoSided = Vertex normals are flipped to match velocity
V_OneSided = Vertex normals are taken as it is
F_TwoSided = Face normals are flipped to match velocity
F_OneSided = Face normals are taken as it is
- config -
VCF = Velocity
DP = Damping coefficient. Applied to motion of the entire body, high value can cease motion.
DG = Drag coefficient (aerodynamics)
LF = Lift coefficient (aerodynamics)
PR = Pressure coefficient. Can cause the body to expand or collapse.
VC = Volume conservation coefficient. Body tries to maintain its original volume.
DF = Dynamic friction coefficient
MT = Pose matching coefficient
CHR = Rigid contacts hardness
KHR = Kinetic contacts hardness
SHR = Soft contacts hardness
AHR = Anchor hardness
- material -
LST = Linear stiffness coefficient. How much it stretches.
- cluster - (only applies to clusters, if enabled)
SRHR_CL = Soft vs rigid hardness
SKHR_CL = Soft vs kinetic hardness
SSHR_CL = Soft vs soft hardness
SR_SPLT_CL = Soft vs rigid impulse split
SK_SPLT_CL = Soft vs kinetic impulse split
SS_SPLT_CL = Soft vs soft impulse split
- iterations -
V_IT = Velocity
P_IT = Positions
D_IT = Drift
C_IT = Cluster
- other -
AST = Area/angular stiffness coefficient
VST = Volume stiffness coefficient