>>2870197I suspect that could be a stray normal (not aligned with surrounding vertices), uneven mesh, lens flare, or SSR_QUALITY > 0 in ray.conf.
You can disable shading for individual models and materials by using lights _with_shadow, though beware that stages are also models, and if they have non-transparent outer walls, those will block directional light, which shines from beyond the map. Same as the default light.