I wonder if the author of the unity2pmx exporter is on 4chan. I exported the fbx to pmx using unity2pmx exporter and made rigid body physics in pmxeditor, but when I make the box rigid body of the skirt, they are parallel to each other instead of aligning according to the centroid point. I found the "Fix Alignment" method in readme.html, but looking at
SkirtUtil.cs found that "Fix Alignment" only works for DynamicBone rigid bodies in unity. I would like to ask Anonymous if the "Fix Alignment" method can be reproduced in pmxeditor, I would be grateful.