>>2318505Oh dear, a lot of interesting choices here with rather varied consequences.
I might have gone with D for its decisive conclusion if there was any way to make a reasonable explanation for it that didn't send the rest of camp into a bomb scare.
C is pretty sane, though we don't need to bother him too much. He's the IT guy, we can probably just text him "Encountering difficulties, have a plan but it'll take a bit of time." and proceed on.
And then E. Whatever Jill's up to, it's probably not worse than letting this circle keep running. What's the worst that could happen?
I like the way this played out, to be honest. The atmosphere's too serious for simply continuing The Game for its own sake, but they have good reason to keep it up now and, given the nature of The Game, genuinely get into it.