>>2340575This was from my research from a year ago when I was first designing this game. It was tough finding example schedules from schools online, but my schedule was designed around one that I was able to find. I don't know any more specifics of the Japanese school system, but this seems good enough.
>>2340614I do intend to have more enemies than just schoolgirls. While they would compromise the majority of obstacles, I want to have some variations such as delinquents (not sure to what effect), disciplinary committee members who will immediately run to fetch a teacher, and journalists who will chase you down to photograph you for tomorrow's paper.
>>2339863>What other fantastical things do you have in mind?In addition to what I've previously mentioned, I'm beginning to think of adding some magical enemies. For example, a slow moving spirit that can phase through walls that ties your arms behind your back for a few minutes. You are unable to crawl, take constant shame damage, and take extra damage if others see you.
Another enemy could be a spirit that is fixed in-place but only visible when you get near it. If you get too close to it, it fully immobilizes you very briefly with a pose like pic related with the similar effects as the other spirit but stronger.