>>2478678Just like there should an specific order for materials when it comes to transparency, this will also affect polygons within the same material, this problem can be solved within PMXe but it will be tedious, first select the hair material(s) and move it below the head material, or all the way to the bottom of the list if it is not a problem for you to have it there, then if the problem persists click on the 3d view window and press F3 to open the material masking window and disable all other material and leave just the hair, using the material selection tool active (the triangle shaped one) and make sure the vertex selection is also active, click on one of the hair locks that are giving you this problem, the material will be automatically selected in the material masking window, you will select a single face/polygon, press ctrl+x to select adjacent faces, this should select the entire hair lock, now on the masking window right click on the hair material and select and option that should say something like separate material, or ctrl+s, this should separate the problematic lock from the rest of the hair, now move the newly created material down in the material list in the main window and that should solve the transparency issues, repeat the same steps for other problematic hair locks, move them up or down on the until you get the results you want, once that is done you can select all the resulting materials, right click on any of them and re-merge them, if anyone know of an automatic way for resorting faces/polygons please tell me how, there might be a way to solve this on blender but I've only encountered this problem once and I didn't test it in blender.