kek
>>2687259You simply record the original morph state in one frame, record the camera position, and then reposition the camera noticeably in the next frame and set the morph value to 1 or 0, depending on whether your morph sets the opacity of the material to zero or to 1, respectively. You can embellish it with sudden camera movements (basically making it move drastically), fading out with effects or default tools, or moving the camera away from the character.