>>2292791Well, since you asked, to add suggestions, what about having three guilds in the game? Fighter, Mage, and Thief. Each guild could be in charge of a dungeon and to access the dungeon you will need their permission (or maybe just to access the dungeon boss). To get their permission you need their favor. You can earn their favor by doing quests for them. Quest for the fighters would be to kill monsters, for the mages, collect ingredients and for the thieves, give them valuables? Bribe them?
But, if the player wants to earn their favor faster, they can do risky quests. For the fighters that would be an arena encounter with champions sporting armor breaker weapons or fighting a particularly powerful monster, like a giant octopus that grabs the player, strips her and then, I dunno fondle, spank and tickle since this game it rated T. For mages, the quest would be being a guinea pig for their riskier spells. Like an invisibility spell that turns your clothes invisible, or a teleporting spell that transports the player out of their clothes or a phase spells that make the player phase out of their clothes. The thieves would be more mischievous, they could ask you to do things something like sneak in and steal a statue or deface the captain´s house, while naked of course, to prove that you are a worthy thief.
You can even have the option to repeat these quests for money later in the game. (Also, if you are worried about writing, I’m sure there are a couple of “writters” out there willing to lend a hand)