>>2898822not OR
-Your main enemy here is proportionality. Look up the cranial unit system and try using it in your next drawing. Major problematic areas are the scale of the legs, subject's right arm, and head.
-There does not appear to be a primary light source for anything other than the calves. Think about how the light behaves in the transition you've made between the tibia and calf muscle and try to apply that same logic to the rest of the body.
-Are you using construction shapes for your base sketch? They will help you figure out things like the torso, and this is definitely a challenging angle to draw the torso from.
-I think the way you rendered the image was intentional, but the unblended strokes it makes it look a bit unfinished and like you had trouble deciding what colors to use.
-Why did we give up on the hands and feet?
-On painterly drawings like this, try to avoid the use of hard lines (like you used for the eyes, eyebrows, and bridge of the nose). You can infer hard lines with shading and highlighting.
Pic related is just yours with some anatomical adjustment/rescaling. Fwiw I think you're just a bit of proportionality and construction away from making some really good stuff, so keep it up.