>>2292462If you don’t want to reward the player for failure and want it to be possible to finish the game without any embarrassment, how are you going to implement some of ENF the scenarios as reward? With choices? Like, let’s say, you run a quest for the thieves guild and successfully steal a valuable painting. Mission complete. A choice pops up. Do you linger in the thieves den (and get your clothes stolen by your former employees as a result), or do you turn back and return to town with no penalties? Stuff like that?