>>2293076For the second half of your post, you've got a great point. I tried to think of other h-games I had played that involved combat to see if there were any that integrated it well and I couldn't really come up with anything.
I mentioned RJ196116 before as being a great game for enf content, but when I thought of the combat, I remembered an unnecessarily convoluted system of perk trees, elemental resistances, and class systems. When I first played through, I got overwhelmed with the tutorials (I was just there to fap) and simply mashed the attack button until I won. Interestingly, I ended up missing out on a bunch of enf content this way, since I had accidentally equipped a weapon that had elemental advantage over basically every enemy in a certain section, and so I shot through an entire act of the game without ever really needing to go back to the town and get the scenes.
RJ188476 is also a personal favorite of mine, but I also remember the combat as being more or less arbitrary. Sure, you could unlock new spells and healing abilities, but the combat was just another means of having 'combat rape' scenes when you lost. Losing was also something you really needed to go out of your way to do, since even mashing the attack button would typically let you win. In fact, the creator even included a 'fall' spell that instantly loses combat to save players time. This just makes combat feel like a waste of time, since you could've just been handed a "win/lose" prompt to get different scenes.
That on top of the fact that many of the best scenes in the game happened through scripted events. There was armor loss during combat, but that only happened from certain enemies and on certain turns. More or less, it was a scripted event that a player could potentially avoid on a subsequent play-through.