>>2703674looks like you may have imported too many subobjects somewhere along the way, the switchable ones tend to be named wgt_cap and wgt_headdress, you have those plus a bunch of WGT_body files.
in this video, you can see two subobjects, WGT+headdress_2.9 and WGT_cap_2.9, which are the body meshes, both clearly lablelled "skin"
cap is the default view, headdress is the damaged costume view
can you upload all the files in your video and i'll see if i can sort it out