Quoted By:
Using 3dmigoto to export the scene and importing it with bones from vs-cb2 results in armature being thrown all around the model. This happens in every export, tutorial, scene, every time without fail.
Is there any way to align the bones to the corresponding vertex groups? Or will I need to "simply" redo the whole armature myself if I'd like to pose the characters in Blender?
Also what about the textures? Sure, I can manually map the textures to color, alpha and normal maps for few objects, but every character is built out of 200+ objects and each object has 3 texture layers at minimum. Is there any automated way to do it? Or I'm doomed to writing a python plugin to map the textures?