>>2292690First of all, thanks for taking your time to create these write-ups. I'm glad that someone expresses so much interest in game design.
I've previously touched on the subject of combat stripping. Most importantly, if I knew how to make a satisfying loop that involves losing and regaining clothing all while fending off enemies, I probably would not have bothered to ask for advice and just made a game entirely dedicated to that particular topic. I've simply never seen this done properly before, and I don't know even where to start with it. There are problems with making stripping too easy (and thus not satisfying), handling positive feedback created by underperforming player losing clothes and dipping below comfortable difficulty level, organically including actual ENF reactions (if player is too busy fighting, lewd content is wasted), preventing the process from getting old quickly, when instead of being fun and exciting constantly changing costume causes annoyance and things like excessive backtracking and micro-management. Even in games where people have put some thought into it, combat stripping ends up being kind of boring. I don't believe I can make it work. Realistically, I see it as situational thing in a separate from regular gameplay challenge room, or, perhaps, a rare encounter.
>Give players a time limit and now players have to ask themselves if it's worth it to risk some enf scenes if the alternative is outright failure.This is a pretty interesting thought. I wouldn't want people to be too concerned with time limits, but maybe creating two somewhat different outcomes, that depend on what player has done in preparation for an event, could work. There is potential here if I end up adding calendar and day change.