>>2374233It's worth mentioning how the game plays: the game is run-based where drop boxes are placed randomly in a setting (school/neighborhood), and you have to deposit your clothing one at a time until all have been removed. Once nude, you have to find the magic wand (also randomly placed) to win. If your character gets too embarrassed to continue or you run out of time, you lose. There is no saving in a run, so it's either a win or lose. Progression is global by the characters you unlock.
Someone mentioned last thread that a good ENF game should be about exploration, which I agree with. I want an open-ended environment like Hitman to roam around in. A Silent Hill style progression would require a more linear game design, but I want more replayability with a run-based game.
>Plus if you can go outside, the 1st floor windows will give you more options to work withI've been going back and forth between adding exteriors, but I like the idea of using windows as a shortcut to get outside.
>>2374272I'm a little surprised by the push-back. I think the scale between a neighboorhood and school would be about equal. The problem with a neighborhood is that it's effectively a different game. I would need to re-write a lot of things. Maybe that'll be the sequel?
>>2374313I've considered a sensei character as well, but not sure yet. I do want to have around 5 characters.