>>2887096>Results can be dynamic depending on the girl, and type and public degree of exposureThinking about how this could be implemented, let's consider a scenario and map out the possible types of reactions and try to pin them to a personality.
Scenario: Middle of the city, all her clothes disappear, and you've seen everything.
Reactions:
1. She covers herself and cowers where she is - she is so overwhelmed with embarrassment that she can literally do nothing. Does this last forever until someone helps her? Just for the next 5 seconds? 15 seconds? What does she do then? Run away to her home? Try to find cover? I think this fits with a shy/reserved/quiet personality.
2. She covers herself, is maybe stunned for a few seconds and then tries to find cover or runs home. A normal/default personality. idk I can't think of a good name for a personality for this.
3. She stands uncovered, and confidently walks home to get clothes. A bold/unaffected/exhibitionist personality.
I'm not sure how different degrees of exposure would change this. Like if the scenario was her skirt gets blown up, wouldn't they all react the same way and cover it again?
Or if she was in her underwear, wouldn't the reactions be the same?
Or if a fishing hook snagging her clothes off? Wouldn't all of them opt to chase after it?
I guess with reactions being the same, some flavor dialogue could be one way to mix it up, like a bold girl versus an exhibitionist would say different things.
A scale of how "meek" her personality is that goes from 1-3 might work well, where if it's 3 she gets overwhelmed in embarrassment, if it's 2 she covers, short stun, and runs, or if it's 1 she doesn't bother covering at all. Are there any other kinds of personality scales that could be fun to play with?
>>2887115>Rolling around at the speed of sound>Got places to go, gotta follow my rainbowkek I loved that game