>>2688222I included the project file so if someone was wondering this after I've stopped checking this board, they could still find them.
But there are several versions of Saber, so in this case it wouldn't be too easy to find them.
I strongly recommend always including the ID of models you download in case, years later, you want to share them without having to reupload. (Or you want to register Content Tree on Niconico, or easily check if you already downloaded something.) I save it in the preview image filename.
Models in "Saber preview with elephant":
ビネット台座, scaled by typing in very large or negative values to size slider:
https://bowlroll.net/file/73600Indian elephant:
seiga.nicovideo.jp/seiga/im8110238Tsumi-style Zekamashi:
nicovideo.jp/watch/sm25945086Saber: bowlroll 212949 (Example,
youtube.com/watch?v=7VO5Vps7_z8 but audio is 0.23 sec late just like most 極楽浄土 videos)
Red, White Saber:
seiga.nicovideo.jp/seiga/im6749056Ribbon stage: im5570738
https://web.archive.org/web/http://www42.tok2.com/home/nebusokummd/mmd07/stage47.zipThis preview set includes comparison with default shader, which brings up a point: this shader calculates an alternate 'toon' by default, though you can disable this. (Have not had any reason to, but the setting is there.) A lot of stages don't have a toon color, which means shadows won't show up. Ground shadow is not always a replacement because it happens before any pmd objects, so transparent ground shadow won't show pmd stages (unless you draw pmd on a secondary render target and sample using an accessory). You can sort of get around this by using an accessory with a similar color to the floor or even the same texture, but it's complicated.
So, this shader gives 'self-shadow' shadows to stages, except for objects and materials which don't show any kind of shadow, which I think might be due to a lack of edge width or something.
https://www.mediafire.com/file/p9js48gdfsdv4zs/Saber+Nero+preview.zip/file