>>2895277Fixed a bunch of stuff:
-Hands are a little less ugly, I overdid it with the normal map previously and also the fingers were too thin
-Modified the toes a bit so they aren't as straight and as thin as they were
-Fixed collar weighting
-Made the mouth weights rounder so the upper/lower lip aren't as straight when the corners of the mouth are rotated
-Incisor edges are less round, when they were round-ish it kinda looked like she had a front tooth gap when the upper lip wasn't raised enough
-Fixed the small belt textures so they're less bad
-Changed the SSS variables a bit, though it may be too strong from afar now
-Redid the shader structure for MMM so it should work there now with its shader in the "shanoa_mmm_shader" folder, you can load just shanoa.fx and assign it to shanoa.pmx and it should start working
https://www.mediafire.com/file/1mhljjyjt2pmmos/shanoa1.01.zip/fileIt's weird, but it seems you cannot address the toon texture from MMM shaders either, so I put a copy of the roughness/etc map into the MMM shader folder and addressed it as a custom one.
Also if you're using MMM and the rain isn't failling/waves aren't rolling, just press "Play" once and it should fix itself. The TIME variable doesn't start ticking properly until I do that for some reason. I was thinking of giving her some glyph weapons but I'm too lazy and the model isn't that great to begin with, so I think I'm done with this silly project.