>>2687234Meanwhile I did it step-by-step based on the readme and was very impressed. If I can't make it work in MMM, I might actually reconsider abandoning the idea of using MMD to render videos... ah, who am I kidding, I'm perfectly okay with my old rigids as I am now.
>>2687237lol, no, why would it? Want something far more impressive than le old cut-undress?
https://ecchi.iwara.tv/videos/el3jytjejimrmlkx?language=enThere are plenty of ways to remove clothing: material morphs (which are the easiest to make and the ones you see most often), vertex morphs, uv (fading to transparency) morphs, and separate weighing (to individual bones or an invisible duplicate model) then making the bones move. The combination of vertex morphs and weighing is the one that produces the most sophisticated results.