>>2687680Green, 'transparent effect' AP Miku
Note that the effect file in the 'short form' folder only affects textures, so a material with black material color (diffuse and emissive, or ambient) will stay dark, but you could add more options to make it affect them too.
The hard part here was doing a first pass to write depth, I think. It's easiest to do only weak transparency so seeing later materials in the draw order doesn't matter as much, but you can also do a second copy of the model that's invisible except for writing depth. You can even do this with physics, using the 'translation control' thing, so you can position the second model in a different location (with physics bones initialized to the same values) but have it draw on top of the first model.
Can also, obviously, tune things like the color and the strength of specular reflections. However, the shader is not yet set up to change the 'roughness' of reflections; they just get weaker or stronger in brightness without spreading out or getting sharper.
Again, it's easy to make this work in a mirror. Either copy the file and add 'IS_MIRRORED' following the example, or do it the more complicated way with double includes. Then use this modified file for the model on the mirror's render target, after loading it.
https://www.mediafire.com/file/j9n67j510dpgtb3/Green+AP+Miku.zip/file