>>2293127In addition to the needing ideas thing, besides tasks that the character could perform, I also want to make dungeons themselves sensitive to what the character is wearing. I don't really like the idea of combat stripping, but other reasons to wear something or undress are fine.
I've been considering giving different effects to costumes and having different interactions with enemy and trap types. For example, parts of the dungeon may be harmful for your gear, so you may want to switch it around or take it off to get past next segment.
Also, I have this idea of challenge rooms, where you can win a particularly useful piece of gear, but you have to bet your current gear and do something embarrassing, perhaps. Maybe guild quests can involve completing these special challenges. I don't know, regular gameplay needs to be spiced up. It can't be just dialogues and scenes, because that's a lot of work and it would be cool to find a way to introduce more fetish stuff in a simpler way.
In short, effects of the dungeon that depend on costume, reasons to take off and put on different clothing, potential effects of clothing in combat, some fun quirks, like wearing a towel that sometimes falls down and distracts you.