>>27655001) It's better to sort morphs in the display pane traditionally, starting with mouth morphs—the basic five & grinning should be at the top, but logical sorting, i.e. similar morph grouping, takes priority—and through eye and eyebrow morphs to character-specific morphs.
2) 口角上げ is more of a light smile than a grin, which is a <broad/wide> smile, often baring teeth as well. Even "Smile 2" is more adequate for that name. にやり is used pretty often, so you should inc... oh, you have it, but it's actually the one that's more like 口角上げ.
3) Not every base uses the 左上 naming. I was, in fact, unaware that some used the 右下 style, as I've only ever utilized YYB models for adaptation purposes, and these morphs are rare. Arlvit, Ademar, J&J, myself always implement the latter, and basically every other model that has these singular brow movement morphs (which is not so common) uses the latter naming, which is consistent with the common naming patterns. Also remember to group them with their group morphs, with the latter preferably in front.
4) You could probably widen the range of the groove/center-operating morphs to below the knee, to add compatibility with the A8/A10 base that seems to be somewhat popular among ecchi video creators (although I doubt it's used as is, without improving its outdated bone structure).
5) I wouldn't say "E" requires opening the mouth that wide, pic related. Also wow, I hadn't realized how huge she was or read her wiki page. The head-to-torso ratio made me think she was petite.
6) Lastly, for distribution purposes you may want to include important information about the model and its author (a short ReadMe).
7) The 3 common eye control bones should be top of the face/other display pane.
+ Thanks for showing me there is a non-retarded way to set up arm IK with elbow controls. If that (the 1.02 version, that is) can be applied to standard arm IK chains, making things like pole dance motions will be far easier.