>>2739235If you already have dynamic bones and pmx exporter added to you unity project all you have to do is dump all the contents of the asset folder to the unity project. all i had to do was put her in pmx exporter and it worked first time. though sometimes you may need to use fbx converter on the prefab, see:
https://www.youtube.com/watch?v=Smy2tDtjZ9Q Anyway here she is, has a bit of jank during motions. Maybe if we had the original unity package it might not have those issues
https://tstorage.info/are1qn71eujl