>>2293367You are already thinking about implementing non-linearity and step down functions, but more important aspect of a metric is its practical importance. As an example of what I'm talking about, before diving into details of scattering pieces of combination for a locked door, it's a good idea to think about what is being locked away and why.
Possible applications and effects of Modesty and Excitement will help us understand what to do with restrictions, figure out whether they are adding fun and "forbidden fruit" feeling, or do they make player go and grind to make desirable progress. You know what I mean?
Modesty should feel like a worthwhile thing to manage, bringing benefits and downsides. (Which should be known before balancing gains and losses)
I think, costume you wear should also have an effect on this stat.