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Will additional textures with highlights and shadows, normal maps or whatever they are, carry over to MMD if I set them up in Blender? From what I understand materials have only 2 texture slots, base one and sphere/sub-texture, and these additional textures don't work as sub-textures (at least they didn't work when I tried it). Everything I've found about normal maps in MMD involves usage of things like Ray-MMD and NCHLShader.
Also, what is pic related for and how do I use it/should I use it?