>>2912254Contact the author. IIRC, he shared with other iwara creators.
>>2912971You need to consider the UV map, too. If the polygons are even and go in a straight line but the UV map is distorted or vice versa, you will get distorted lines when you try to draw them straight.
1. Make sure you have the UV Editor for PMXE installed.
2. Edit the texture and reload the model (Ctrl+U in PMXView) if you've already loaded it during the current PMXE session or just open the model in PMXEditor.
3. Enable Wire+ display in PMXView for reference and look how the polygons are distributed in your material.
4. Open PMXEditor > Edit (E) > Plug-in (P) > User > UV Editor-Exporter Plugin > UVEditor.
5. Select the material from the drop-down list.
6. Realign the vertice dots of the UV map to make your lines straight (or edit the texture to match the mapping; you can use UV Exporter to export UV maps to use as overlays in texture editing), update and check, rinse and repeat if you didn't get it the first time around.
7. Backup and save.
>>2913055https://bowlroll.net/file/18705. The hakama, specifically. Not for weak computers.