>>2850534https://archived.moe/e/thread/2837845/#2841632https://archived.moe/e/thread/2837845/#2839366QRD:
1. Customizable hotkeys.
2. Advanced (smart, 3D space, local bone axis-aligned, expanded) handle.
3. Ability to manipulate multiple bones at once.
4. Ability to manipulate bones by dragging, which also lets you use child bones as levers for movable bones.
5. Fewer clicks needed in general.
6. Ability to limit visible bones to expanded display pane tabs.
7. Baking (recording) physics.
8. Motion layers.
9. Bone locus (for high-end computers), i.e. path tracker.
10. Adjustable FPS (while you mustn't make VMD motions at anything but 30 FPS, this setting is useful for baking and making videos).
11. Easy-to-navigate timeline.
12. Pose handles (crude arm/torso IKs).
13. Limited built-in finger gesture (clenched, open, spread, joined, and one more that I can't name) scroll bars.
14. Various plugins, which may or may not replicate those available for MMD.
15. Bone mirroring for the current frame and mirrored pasting.
16. Easy morph operation.
17. Ability to interpolate morphs (very dubious utility; will not transfer to VMD).
18. Ability to use other video formats than AVI for background playback (Screen property), which saves you disk space and conversion effort.
19. Motion clips (I haven't learned how to use them properly though).
20. Spline (meh).
Disadvantages:
1. There's no version that combines AP bones working when physics are disabled with correct high-complexity IK handling.
2. Apparently less convenient external parenting.
3. Does not use the PMM project format, which is usually shared to preserve external parenting and other settings.
4. Advanced camera functions, namely camera parenting to a bone and features not present in MMD, such as dynamic FOV, are broken.
5. Bias fucks up the advanced bone handle, dislocating the standard parts for every bone.
Arguable advantage/disadvantage:
1. All-axis camera movement interpolation instead of separate X, Y, Z.