>>2367534lol I see, and yeah this model is very ambitious when compared most typical MMD models... especially with the morphs being over 400 or so. My picky nature and attention to detail may sometimes lead to very nice results, but also it leads to problems like this that few others ever come across...
>might be due to them colliding with each otherI forgot to mention, but their collision group is set to not collide with eachother. I have also tried different combinations of making it collide with the head or collide with nothing at all.. and same results. Although, that other person's post got me thinking, maybe this issue is due to the fact I have 4 sets of bones connected to the parent rather than 1 set? I'll have to look into that...
I've also included a pic of the physics if anyone wanted to see how its setup. Also, yes I know that the static position of hair should probably be straightened out... I had made the ponytail before I learned of such a thing and have been too lazy to revert it, so lol...