>>2793789>>2793804I already know how to make IK arms using a plug-in for PMX editor. What I want to do is be able to switch between normal and stationary IK arms on the fly. The IK arms that I use for some motions are stationary, not like some other IK arms that I have seen. For example, if I move the IK arm bone out, the wrist will stretch out with it. If I turn off the IK bone for that model, the wrist would still be stretched out. Pic I've included as an example shows the difference between the two IK arms I've talked about. Left is regular IK arm that can be moved w/o deforming the arm while right has the stationary IK arm that stretches the arm if moved too far.