>>2729503it's simple enough
open the Transform view (T) in pmx editor.
on the right hand side there are 3 tabs
OP, VAL, SCL.
Select SCL.
the values are default all 1.00 on the x y z co-ordinates (i put the x and z at 1.05 to widen the body)
you have to cycle through the list of bones to find the correct bones you want to scale.
it's easy enough to find them with the rgb display thing showing you the location of the selected bone. (mine is currently on the hip bone, above that in the list is for the whole body)
press the scale button above the xyz numbers
to scale that bone.
might want to press it more than once depending on your preference
if you want to scale the boobs and butt, all 3 xyz co-ord should be the same (1.05/1.05/1.05)
when widening the whole body the head is widened too so you want to sale it back to get it back to normal.
find the correct head bone in the list and instead put in 0.95/1.00/0.95 and then scale.
you'll just have to experiment with it.
hope that doesn't sound too cyomplicated