Hey, i'm wokring on porting ship models to pmx for an azur lane video.
>Anyone know how to fix this texture issue?The textures line up in blender, but the 4 parts of the hull are combined and create a long UV. Then once it is exported to PMX the UV seems to change and the textures become messed up.
>pic relA guide or some searchable terms is appreciated.
Here's the blend file with the textures, if anyone wants to test it or something. The 'Diffuse' textures are the ones for the PMX, the others are for raycast.
https://www.mediafire.com/file/qg4at6t4dx3s13j/Atlanta.zip/file