>>2614042Ok, I see whats you're talking about now, but that's a matter of a low point-of-view perspective and body dynamics. Its easy to get caught thinking of a characters proportions of evenly distributed when you have a view front the front, but don't think of the point-of-view as a canvas with an isometric straight-on projection, but instead as an actual point with rays projected out (or I guess more accurately: in).