BTW, I'm still interested in your thoughts on character stats than may be tracked and used in a game.
Do you think branching dialogue with options locked behind [Submissive rank A required] or something like that would add fun?
Maybe you could think of some sort of set-up for farming a ENF related stat and come up with a use for it later on. I don't want players to grind stuff that doesn't have anything to do with fun parts, combat will be streamlined, but social stats can be added.
At the moment I'm considering my options for dialogues and scene progression.
>>2294053It's unfortunate that build-up for such a splendid culminating moment of ENF is omitted.