>>1683879>The zero suit thing was the best compromise you're going to get with the feelings of vulnerability talked about in the thread.I disagree. I agree that Zero Mission handled the scenario itself perfectly The game does a great job at making you feel vulnerable. But that's a gameplay thing first and foremost. But the zero suit doesn't convey the same thing. At its core, the zero suit is still battle attire. And having Samus constantly fighting in it in Smash Bros. only reinforces that.
It used to be that Samus removing her armor was a release of all the tension that built up beforehand. Now it's just an excuse for a switch in gameplay at best or a mere aesthetic choice at worst. If Samus loses her armor now she's no less capable or ready for battle than Mario without his hat.
>In the art direction, they could have given her an under-suit that is like an inner shell that is not part of the vast majority of the armor and that would have been a better compromise, but what they did wasn't bad and just showcasing samus nude will be 100x worse than the zero suit sections. Just having a movie where she finishes her mission, gets on her ship and just gets naked cause she feels relaxed smacks as very fan-servicey, much more so than the zero suit.As many posts above indicate, its not really about fanservice as much as it is returning to the original purpose of Metroid endings. Fanservice is a bit of it but if you look at the endings of games like Fusion and Zero Mission they're nothing but a random collection of pictures that give no real sense of relief. It's just an art gallery. The original Metroid put her in a bikini to make sure everyone understood this tiny sprite was actually a girl but both Metroid II and Super Metroid had her shed her armor with an obvious "FINALLY! It's over!" feeling as well as a little bit of shock value. How does the zero suit convey that when we see her fighting in it all the time? Nudity would be a return to form.