>>2868288Most of the involved rigids don't have a bone to follow and are only propelled by joint connections, which are only active with physics enabled, so this behavior is natural. While you can create a bunch of invisible bones that move with the torso to stick the hostless rigids to, I don't see a valid reason to do that. If you want to change the model's default state, repositioning the rigids in PMXView once after you update should be easy enough.
>> which RGBA式おっぱい剛体 should I make collidableThe two that are attached to bones by default.
>>2868294Stick to the 19th century's fashion, I guess.