>>2796550Hi anon, that's a pretty decent starting gen.
From what I see in your catbox, you could afford to cut back on the sampling steps quite a tad.
Most samplers don't need that many steps to converge onto a result, perhaps go for around 20 sampler steps; it'll save you a decent amount of time too.
Additionally, instead of using Anime6B to upscale, you can consider exploring other options like remacri or animesharp, found here.
>https://upscale.wiki/wiki/Model_DatabaseAs per your questions,
> 1. Are there any rules to using the resolution and detail promptsWhile there are no general rules to using such prompts, these prompts can affect the style or composition of your gens.
Do try out different combinations or weights of such prompts to find the sort of style you're after.
> 2. I’m using textual inversions for the negative prompts.Textual inversions are kind of dated now. They often influence the style and colors of your gens and may even lead to them frying.
Cut down on using them and instead focus on a base negative such as (worst quality, low quality:1.2) and add on prompts for whichever concepts you do not want to see.
>3. I know hands are difficult for AI to get right but any tips nonetheless?Inpainting, and a good base model if possible (more likely to gen good hands). Hands have always been a problem, most of the time you ought to resolve to inpainting to fix hands; there are several methods you can try,
(1) gacha [inpaint and pray your model does a good job],
(2) draw over your gens and inpaint,
(3) loras and locons with the specific pose you're after,
(4) controlnet with the depth lib extension
Here are some tutorials on depth lib inpainting,
>https://files.catbox.moe/8r4y83.webm>https://files.catbox.moe/j46t3b.webm>4. Is there anything I can do to get the vulva right?Same as (3), but without the controlnet option.
Find some good loras or get to inpainting.