>>2889101Although Wampa's obj importer is just broken, I can't figure out how to correctly export the model as PMX either, it's as if most of it cannot be associated with an object group or PMX material and therefore preserve the texture or be selected in Blender. This is the best I got for wasting 2 hours on it, with almost all untextured parts belonging to a single PMX material with an apparently corrupted UV map, and a lot of those meshes are somehow not visible/hideable in Blender hierarchy prior to exporting.