>>2933127Even フルオートブレスユニットv162 suffers from this, now that I've checked. But, while it's a bad practice for reusable/public motions, you can just rotate the body using the center/groove/waist bones instead of the torso bones. If it's a premade motion that uses torso bones (which is the proper way), you are shit out of luck, unless you reposition the groove bone to the original bone, like Ademar did last year for his Izumi, reducing the compatibility with conventional models even further. In that case, you could paste the rotation of the first upper torso bone to the groove and nullify the original bone's rotation... though you'd still have to do something about the lower torso (which should rotate accordingly to keep the model from gaining the coveted hourglass figure, except it will definitely deviate if the model is supposed to move), and I have no idea how to automate deducting the rotation of one bone from another's to leave only the difference.
P.S. NO, now that I think about it, you could also just add a bone after the first upper torso bone and rotate that on X along with upper body 2, neck, and shoulders.
>>2933088You mean, anything that depicts genitals, animated or not.