>>2853080>I keep wondering if stripping armor and covering will get old... It sounds ok, but how often is too often.>I can't think of a single game that has done player stripping rightI think part of the challenge is that there's a contradictory ideas with enemies stripping your character in terms of game design, where you both want them to be stripped so you can enjoy the ENF, but you also want to progress the game. I feel like a game like dungeon keeper where the goals of stripping the heroes and progressing the game would be in total alignment would make for an easier game design.
Anyway, having the player playing the characters that are getting stripped isn't prohibitive from making a fun game, just more challenging.
When I imagine my ideal progression in the most linear/high-level way possible, the difficulty is scaled to the point where as you go from one safe area to the next all the clothing is stripped off by the time you reach it. Where as you survive each battle you progressively lose more and more, making it more difficult. Maybe if the player plays each battle perfectly they only end up stripped 50%-80% to naked, so it's unavoidable that they end up losing some clothes, but a few mistakes and they're naked trying to make it through the battle until they can get to the safe area and repair/resupply.
Now that's not really fun if it's designed exactly like that because it becomes predictable, after the 2nd or 3rd time the joy of it will be greatly reduced. This is where I think it really needs some things to make it good, either a lot of variety of custom designed events designed to facilitate fun ENF moments, or things like emergent gameplay and some randomness that results in ENF. Both of which are a lot of work.