>>2842578With the typical length of my posts and occupation as a translator, you can rest assured a little reading doesn't intimidate me.
Impressive solution for the bracelet. Thank you. Would automatically preventing it (including the non-physical part) from clipping through the forearm without making it far more complicated be feasible though?
https://files.catbox.moe/n0zbi2.mp4>> But you want: 1. a _single_ chain starting from the shoulder so you could easily key the arm chainIf 2 IK chains is the minimum to make it possible, maybe I could cope with a couple more clicks per key. Not sure my right wrist nerves agree, but they're used to abuse anyway.
>> 2. correct elbow bending;This is definitely needed, yes. A little bit of deviation from the arm axis is OK though.
>> a standard arm chain without any extra bones so the keys could be transferred to another rig without arm IKNot necessarily if that's what it takes, but no non-transferable angle-impacting bones is preferable.
>> Any motions relying on it will be unique to the rig, and thus largely useless outside of personal use.I think the limits and the fact my IK targets the grip rather than the wrist already make it quite unique. Not sure I would end up making any public motions that depend on arm IK _bone_states_ either, since I prioritize compatibility and normally use FK anyway. It's primarily meant for personal use to simplify adapting people's motions.