>>1934537Oh neat, alright then. THe translation is all in this badly made picture, but you shouldn't have too much trouble with it.
You need a few things: the editor, the base .swf and pictures. Since we're on /e/ I'll assume you have pictures. Editor is acquired from
http://onikabe.x.fc2.com/ . Scroll down until you see Ver.2.0.3WIN and download that shit. Extract wherever and make a new folder inside "oniB2editor203" where you will put the pictures, the .swf, the config files and the .html (more on that later). The attached pictue has the editor translated, main window above and all the other windows around it. Creating blocks is done by clicking or dragging squares.
The .swf, which is basically the game engine, is acquired from
http://flabo.isotonix.jp/tool.shtml#b2 . Click on B2ver1.08e3.swf and extract that shit in the newly made folder. Use 7zip if you're not on with the times and you can't open that lzh archive.
Once you're satisfied with the blocks and you have the .swf in the same folder as your config file, hit save once then hit the html settings buttons and generate that file. Make sure that, when asked to save it, keep the html extension in the name, otherwise you'll get an unplayable mp3 or some other funky shit. If you do, though, just manually change the extension to .html, no biggie. Then open the new .html file and play your new creation.
Otherwise, if you want to make it yourself, paste this into an empty .html file:
<BODY style="background-color:black">
<center><EMBED src="b2.swf?cnf=YOURSHIT.txt" width="x" height="y"></center>
</BODY>
and replace YOURSHIT with your config filename and x/y with the sizes found under game size in the editor. If you see some red text that just says "now loading", make sure you have the right config name in your .html. If you see a white square, make sure the .swf file is called b2. Also double check if all files (pictures, swf, txt, html are in the same folder). Have fun!