>>2190998Look at these tutorials:
http://pixeljoint.com/forum/forum_posts.asp?TID=11299https://opengameart.org/content/les-forges-pixel-art-coursehttp://makegames.tumblr.com/post/42648699708/pixel-art-tutorialhttps://2dwillneverdie.com/tutorial/video-walkthrough-cleaning-lines-with-threshold/https://2dwillneverdie.com/tutorial/a-basic-sprite-tutorial/If you need more help, repository of tutorials:
https://lospec.com/pixel-art-tutorialsAnd final advice - well, you need to learn how to draw. There's no going around it, you need understanding of composition and anatomy if you don't want your pixelart looking like these square blobs from indie games.
For that, I recommend reading sticky at /ic:
https://hubpages.com/art/how-to-draw-learnIt mentions Loomis - heed it. Download Loomis books from
https://www.alexhays.com/loomis/ - if you're a beginner, start with Fun With A Pencil.
Aside from that, practice. Make sure that you get DesignDoll software -
http://terawell.net/terawell/?lang=en- and use it for custom pose reference; and try drawing from life - use class mode at
https://line-of-action.com/practice-tools/figure-drawing/- one class a day will drastically improve your understanding of anatomy.
Also, a personal hint - select artwork in styles that you like, and trace it! Don't publish the traced artwork online, of course, trace it to try to understand the artstyle. This will let you create stylized/cartoony art better, and that's extra important in pixel art, where you can't really be hyperrealistic.