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my semi-realistic character design is done
next will be a stylized yet consistent character design
the way it was explained to me is if your character design can be converted into a 3d model simply off off the turn around you make then its well defined but if it has inconsistencies that would look wierd in 3d like say samurai jack's design then it's indefinite
the state of the animation industry being what it is stylized character design are a dying breed
there' only demand for 2 templates of character designs namely either over-designed 3-d models or super tame pivot/puppet animation rigs
kinda miss the silly whimsical designs and animations of the og hannah barbera cartoons and some select few european/soviet era cartoon films
hopefully there's and over-saturation and subsequent collapse of the whole 3d animated goyslop pipeline
outside super stylized shit like the guilty gear animation guys and arcane guys idk if 3d can even be considered an apt "replacement" for 2d animation as a genre killer