>>633665Simple looks for supplies.
The last digits of next post decides the drop.
>1-3. Consumable.>4-5. Food.>5-6. Water.>7-9. Nothing.>0. Noise.> dubs. (Write in)[RER:16.5%]
[06:00~am]
>>633560She has read all the useful content in the diary, but thinking about it a little, she comes to the conclusion that the place where the man was "attacked" is close to the hut.
「a homebrew bs/insane rambling」
(The combat system uses a simple formula, mostly using a d6. The weapon Mastery skill allow the user to get benefits and attack formula of the weapon. Her current atk roll is [d6+agi+1], critical roll doubles the main attribute used in the formula. In comparison, a sword+skill would be d6+str+1+1precision, and a bonus 1+ on defense roll.
*precision subtract the target agi/evasion bonus on defense roll.)
(Defense roll is d6+agi+armor. A Critical roll would double the highest attribute used.)
(Defense option will add a extra ((d6)/2) to the defense roll until gets hit or reaches the next turn. Is a potential 0~3 bonus.)
(A attacker will be "off balance" if misses a simple attack. A reaction attack does not. "Off balance" halves the results of the next roll.)
(Resistance gives extra 5 hp)
(Armor does help in the defense roll AND reduces all incoming damage by the number of Armor.)
(Raising a attribute to multiple of 4 will give a bonus.
Str:Extra d6 on str involved rolls
agi:Extra turn
Res:Extra d6 on res involved rolls and +10hp
Arm:Extra d6 on def roll
Soul:magic/skill related bonus.
*Simple Soul points is 2, and SP 10, but they are not useful right now.)
*Despite all the BS above, 「Skill」 is the equivalent to dexterity or something similar, the more situational more effective they are. Someone can carry bunch of them. The existence of them will be listed (somehow censored) when confronting one. "Intelligent" opponent actions will be heavily influenced by someones post digits, like "the final replay of the day" or something like that.