There are some changes:
Armor is not used in the defense roll anymore, it only reduces raw damage.
「Defense」Costs 3 Sp to use now, but it add a 6d to the roll. There will be some consequences acting passively against defensing opponents.
(By reference, she has 10 SP)
Simplified weapons in general.
>>637451>Know Skills:>Premonition [Meta]: Will see a glimpse of a unhappy event from the future, but will inflict some bad condition related to the subject on the vision. (The cooldown only ends after leveling 2 levels). [Passive]>Axe Mastery: Deal 2+ extra damage if the attack hits. [Passive]She can learn these skills/perk/modifiers, pick one.
Modifiers can change the attributes of the regular attack, knowing a Weapon Mastery lets the character use 2 Modifiers in one regular attack.
Generic 1H. Melee Modifier. [G1H]
Hard(er): Add ARM value to attack. 1 SP.
Better: Add SOUL value to attack. 1 SP.
Fast(er): Add AGI value to attack. 1 SP.
Strong(er): Add STR value to attack. 1 SP.
Wide: Hits everyone engaged in combat. 2 SP.
Double Attack: Add another attack after the modified attack. 4 SP.
Evasive: Add AGI value to the defensive roll. 3 SP.
Defensive: Add ARMOR value to the defensive roll. 3 SP.
Disarming: If the attack roll surpasses the target's 50% HP + AGI + ARMOR, disarm the target, but doesn’t deal damage. 4 SP.
Precise: Ignore target generic defensive modifier. 2 SP.
Axe [Repetition]: Use the last attack roll value by the user. 4 SP.
Axe [Panic][Modifier]: If the attack roll surpasses the target’s 50% HP + AGI + ARM, the target will panic (will repeat the last action performed or fail trying). 2 SP.
Axe [Pressure][Modifier]: If the attack roll surpasses the target’s 50% HP + AGI + ARM, target is pressured for 3 turns (Can’t use the last skill/modifier performed). 2 SP.
opponents can have those too.