>>1048109>My PC can't handle running every train in the country at once>What's wrong with my junctionsThis doesn't really apply to your case since you're not trying to build something that works according to gameplay mechanics - but your system can handle more trains faster if you use signals properly, design junctions so trains don't have to slow down or stop - and doing this means even a pretty basic computer can handle running a large network. Path signals are what chew up CPU time.
Pic related is an optimized connection between a station and a mainline track.