>>1824152I think the issue with city builders like this is that unless you're starting off in like, medieval times, where the town grows around a THING (a resource to extract, a factory or mine, some reason for people to accumulate there) then most of what you're going to be building are planned communities. And you only have to look at places like Milton Keynes to see how that ends up.
Are there any city builders which do something like that? Where you start around a resource, then develop infrastructure over time to make the town/city growth more natural?